// MANUALLY DUMPED [ShaderRegex\ShaderFixes\regex.ini\_Multiple_Effects]
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sat Dec 14 00:39:31 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// SV_Position              0   xyzw        3      POS   float   xyz
// SV_IsFrontFace           0   x           4    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[27], immediateIndexed
dcl_constantbuffer cb1[205], immediateIndexed
dcl_constantbuffer cb2[20], immediateIndexed
dcl_constantbuffer cb3[95], immediateIndexed
dcl_constantbuffer cb4[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture3d (uint,uint,uint,uint) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_resource_texture3d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture3d (float,float,float,float) t5
dcl_resource_texture3d (float,float,float,float) t6
dcl_resource_texture3d (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture3d (float,float,float,float) t9
dcl_resource_buffer (uint,uint,uint,uint) t10
dcl_resource_texturecube (float,float,float,float) t11
dcl_resource_texture3d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture3d (float,float,float,float) t14
dcl_resource_texture3d (float,float,float,float) t15
dcl_resource_texture3d (float,float,float,float) t16
dcl_resource_texture3d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texturecube (float,float,float,float) t26
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps_siv linear noperspective v3.xyz, position
dcl_output o0.xyzw
dcl_temps 23
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
mul r1.xyzw, v3.yyyy, cb1[45].xyzw
mad r1.xyzw, v3.xxxx, cb1[44].xyzw, r1.xyzw
mad r1.xyzw, v3.zzzz, cb1[46].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb1[47].xyzw

// Multiple Effects Fix by DJ-RK
ld_indexable(texture2d)(float,float,float,float) r19.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r17.xyzw, l(0, 0, 0, 0), t120.xyzw
// Multiple Effects - Transform world to clip
div r20.xyz, r1.xyzx, r1.wwww
mov r20.w, l(1.0)
mul r21.xyzw, r20.yyyy, cb1[1].xyzw
mad r21.xyzw, r20.xxxx, cb1[0].xyzw, r21.xyzw
mad r21.xyzw, r20.zzzz, cb1[2].xyzw, r21.xyzw
add r21.xyzw, r21.xyzw, cb1[3].xyzw
// // Multiple Effects - Reflection Variant - Check for user option for depth
// ld_indexable(texture1d)(float,float,float,float) r18.xyzw, l(4, 0, 0, 0), t120.xyzw
// eq r18.w, r18.y, l(1.0)
// //  Multiple Effects - Reflection Variant - Backup W for later
mov r22.w, r21.w
// // Multiple Effects - Reflection Variant - Stereo Fix based on user depth option
// if_nz r18.w
// mov r19.w, r21.w
// mov r21.xyzw, l(0,0,0,0)
// mad r21.x, r19.w, -r19.x, r21.x
// else
add r19.w, r21.w, -r19.y
// mul r19.w, r19.w, r17.w
mov r21.xyzw, l(0,0,0,0)
mad r21.x, r19.w, -r19.x, r21.x
// endif
//  Multiple Effects - Reflection Variant - Transform from clip to world
mul r20.xyzw, r21.yyyy, cb1[41].xyzw
mad r20.xyzw, r21.xxxx, cb1[40].xyzw, r20.xyzw
mad r20.xyzw, r21.zzzz, cb1[42].xyzw, r20.xyzw
mad r20.xyzw, r21.wwww, cb1[43].xyzw, r20.xyzw 

div r1.xyz, r1.xyzx, r1.wwww

//  Multiple Effects - Store original value of r1 into r21 for later use
add r21.xyz, r1.xyzx, -cb1[71].xyzx

//  Multiple Effects - Add stereo correction to r1
add r1.xyz, r1.xyz, r20.xyzx
add r2.xyz, r1.xyzx, -cb1[71].xyzx

// mov r19.w, r22.w
// // mul r19.w, r19.w, r17.w
// mov r21.xyzw, l(0,0,0,0)
// mad r21.x, r19.w, -r19.x, r21.x
// mad r20.xyzw, r21.xxxx, cb1[40].xyzw, r20.xyzw
// mad r20.xyzw, r21.zzzz, cb1[42].xyzw, r20.xyzw
// mad r20.xyzw, r21.wwww, cb1[43].xyzw, r20.xyzw 
// add r1.xyz, r1.xyz, r20.xyzx

dp3 r0.w, -r1.xyzx, -r1.xyzx




rsq r0.w, r0.w
mul r3.xyz, r0.wwww, -r1.xyzx

// r3 from here

sample_indexable(texture2d)(float,float,float,float) r4.xy, v2.xyxx, t18.xyzw, s0
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r4.xyxx, r4.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r4.z, r0.w
itof r5.xy, cb1[149].zwzz
mad r0.w, r5.y, l(4.656612873E-010), r5.x
min r1.w, |cb2[14].z|, l(1.000000)
add r1.w, r1.w, l(-0.499999)
max r1.w, r1.w, l(0.000000)
round_ne r1.w, r1.w
mad r5.xyzw, r2.xyxy, l(0.00166666671, 0.00166666671, 0.00166666671, 0.00166666671), -v2.xyxy
mad r5.xyzw, r1.wwww, r5.xyzw, v2.xyxy
mul r6.xzw, r0.wwww, l(0.015613, 0.000000, -0.001500, 0.001000)
mad r7.xyzw, r5.zwzw, l(0.500000, 0.500000, 1.100000, 1.100000), r6.zwww
sample_indexable(texture2d)(float,float,float,float) r1.w, r7.xyxx, t19.xzwy, s0
add r7.xy, r7.zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r8.x, l(-0.416146845, -0.909297407, 0.000000, 0.000000), r7.xyxx
dp2 r8.y, l(0.909297407, -0.416146845, 0.000000, 0.000000), r7.xyxx
add r7.xy, r8.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.w, r7.xyxx, t19.xzwy, s0
mul r7.xy, r5.zwzz, l(0.251000, 0.251000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.w, r7.xyxx, t20.xzwy, s0
mov r6.yw, l(0,0,0,0)
add r6.xy, r3.wwww, r6.xyxx
sample_indexable(texture2d)(float,float,float,float) r3.w, r6.xyxx, t21.xzwy, s0
mul r6.xy, r0.wwww, l(0.012985, 0.050000, 0.000000, 0.000000)
mov r6.z, r6.x
mad r6.zw, r5.zzzw, l(0.000000, 0.000000, 0.100000, 0.100000), r6.zzzw
sample_indexable(texture2d)(float,float,float,float) r4.w, r6.zwzz, t21.xzwy, s0
add r3.w, r3.w, r4.w
mov_sat r4.w, r3.w
add r2.w, -r1.w, r2.w
mad r1.w, r4.w, r2.w, r1.w
max r1.w, |r1.w|, l(0.000001)
mul r1.w, r1.w, r1.w
min r2.w, r1.w, l(1.000000)
add r6.zw, v2.xxxy, l(0.000000, 0.000000, -0.500000, -0.500000)
add r6.zw, r6.zzzw, r6.zzzw
dp2 r6.z, r6.zwzz, r6.zwzz
min r6.z, r6.z, l(1.000000)
add r6.z, -r6.z, l(1.000000)
mul r6.z, r6.z, cb4[3].y
add r7.xy, r5.zwzz, l(0.050000, 0.250000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.w, r7.xyxx, t19.xzwy, s0
mul r7.xyzw, r5.zwzw, l(2.130000, 2.130000, 0.600000, 0.600000)
sample_indexable(texture2d)(float,float,float,float) r7.x, r7.xyxx, t19.yxzw, s0
add r7.x, -r6.w, r7.x
mad r6.w, r7.x, l(0.500000), r6.w
add r6.w, -r6.w, l(1.000000)
mad_sat r6.z, r6.z, l(2.500000), -r6.w
max r6.w, r6.z, l(0.000001)
log r7.x, r6.w
mul r7.x, r7.x, l(0.800000)
exp r7.x, r7.x
mul r2.w, r2.w, r7.x
mad r2.w, r2.w, l(0.196874991), l(-0.058800)
dp3 r7.x, v0.xyzx, r3.xyzx
dp3 r7.y, r0.xyzx, r3.xyzx

// both r3 and r7 candidates from here

mad r5.xyzw, r7.xyxy, r2.wwww, r5.xyzw
mul r5.xyzw, r5.xyzw, l(1.250000, 1.250000, 0.800000, 0.800000)
mad r5.xy, r0.wwww, l(-0.002000, -0.002000, 0.000000, 0.000000), r5.xyxx
sample_indexable(texture2d)(float,float,float,float) r5.xy, r5.xyxx, t22.xyzw, s0
mad r8.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r8.xyxx, r8.xyxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r8.z, r2.w
mad r5.xy, r0.wwww, l(0.000400, -0.000400, 0.000000, 0.000000), r5.zwzz
sample_indexable(texture2d)(float,float,float,float) r5.xy, r5.xyxx, t23.xyzw, s0
mad r5.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r5.xyxx, r5.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r5.z, r0.w
add r5.xyz, -r8.xyzx, r5.xyzx
mad r5.xyz, r5.xyzx, l(0.700000, 0.700000, 0.700000, 0.000000), r8.xyzx
add r5.xyz, -r4.xyzx, r5.xyzx
mad r4.xyz, r5.xyzx, l(1.250000, 1.250000, 1.250000, 0.000000), r4.xyzx
mad r5.xyz, r4.xyzx, cb1[145].wwww, cb1[145].xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r5.xyzx
mul r8.xyz, r0.yzxy, r5.yyyy
mad r5.xyw, r5.xxxx, v0.yzyx, r8.xyxz
mad r5.xyz, r5.zzzz, v1.yzxy, r5.xywx
dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r8.xyz, r0.wwww, r5.xyzx
dp3 r2.w, cb1[171].xyzx, l(0.333333, 0.333333, 0.333333, 0.000000)
add r2.w, r2.w, r2.w
max r2.w, r2.w, l(0.050000)
min r2.w, r2.w, l(1.000000)
mad r2.w, r2.w, l(0.900000), l(0.100000)
mul r9.xyz, r0.xyzx, r4.yyyy
mad r9.xyz, r4.xxxx, v0.xyzx, r9.xyzx
mad r4.xyz, r4.zzzz, v1.xyzx, r9.xyzx
dp3 r5.w, r4.xyzx, r3.xyzx
mul r4.xyz, r4.xyzx, r5.wwww

mad r4.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r3.xyzx
//r3 barely anything here. r4 now coordinate
dp3 r9.x, v0.xyzx, r4.xyzx
dp3 r9.y, r0.xyzx, r4.xyzx
dp3 r9.z, v1.xyzx, r4.xyzx

// mad r9.x, r17.w, -r19.x, r9.x

// strong candidate here, but no previous shader. Continue tracing or backtrack and follow other coordinate
sample_indexable(texturecube)(float,float,float,float) r0.xyz, r9.xyzx, t26.xyzw, s3
max r0.xyz, |r0.xyzx|, l(0.000001, 0.000001, 0.000001, 0.000000)
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, l(100.000000, 100.000000, 100.000000, 0.000000)
exp r0.xyz, r0.xyzx
mul r4.xyz, r0.xyzx, l(0.500002, 0.545883, 0.600000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r7.zwzz, t24.xyzw, s0
add r5.w, -r7.x, r7.y
mad r4.w, r4.w, r5.w, r7.x
mul_sat r3.w, r3.w, l(0.500000)
add r5.w, -r4.w, r7.z
mad r3.w, r3.w, r5.w, r4.w
mov r6.x, l(0)
mad r6.xy, r3.wwww, l(2.000000, 3.500000, 0.000000, 0.000000), r6.xyxx
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r6.xyxx, t25.xyzw, s0
dp3 r3.w, l(0.577350259, 0.577350259, 0.577350259, 0.000000), r7.xyzx
mad r7.xyz, -r3.wwww, l(0.577350259, 0.577350259, 0.577350259, 0.000000), r7.xyzx
mul r9.xyz, r7.zxyz, l(0.577350259, 0.577350259, 0.577350259, 0.000000)
mad r9.xyz, r7.zxyz, l(0.577350259, 0.577350259, 0.577350259, 0.000000), -r9.zxyz
mul r9.xyz, r9.xyzx, l(0.951056540, 0.951056540, 0.951056540, 0.000000)
mad r7.xyz, r7.xyzx, l(0.309016973, 0.309016973, 0.309016973, 0.000000), r9.xyzx
mad r7.xyz, r3.wwww, l(0.577350259, 0.577350259, 0.577350259, 0.000000), r7.xyzx
mad r3.w, r2.w, l(-3.000000), l(4.000000)
mul r7.xyz, r3.wwww, r7.xyzx
dp3 r3.x, r8.zxyz, r3.xyzx
max r3.x, r3.x, l(0.000000)
add r3.x, -r3.x, l(1.000000)
log r3.x, |r3.x|
mul r3.x, r3.x, l(0.100000)
exp r3.x, r3.x
mad r3.x, r3.x, l(0.900000), l(0.100000)
add r3.x, -r3.x, l(1.000000)
mul r3.xyw, r3.xxxx, r7.xyxz
max r1.w, r1.w, l(0.000001)
mul r1.w, r1.w, r1.w
mul r7.xyz, r1.wwww, r3.xywx
mad r3.xyw, -r3.xyxw, r1.wwww, l(0.000000, 0.003477, 0.000000, 0.005000)
mad r3.xyz, r3.zzzz, r3.xywx, r7.xyzx
mul r1.w, r6.w, r6.w
mad r3.xyz, r3.xyzx, r1.wwww, l(-0.000000, -0.003477, -0.005000, 0.000000)
mad r3.xyz, r1.wwww, r3.xyzx, l(0.000000, 0.003477, 0.005000, 0.000000)
mad r0.xyz, -r0.xyzx, l(0.500002, 0.545883, 0.600000, 0.000000), r3.xyzx
mad r0.xyz, r0.xyzx, l(0.800000, 0.800000, 0.800000, 0.000000), r4.xyzx
add r0.xyz, r3.xyzx, r0.xyzx
mul r1.w, r1.w, r6.w
mul r0.xyz, r0.xyzx, r1.wwww
mul r0.xyz, r0.xyzx, r2.wwww
ld_indexable(texture2d)(float,float,float,float) r1.w, l(0, 0, 0, 0), t13.yzwx
ne r2.w, r1.w, l(0.000000)
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
movc r1.w, r2.w, r1.w, l(1.000000)
mad r0.xyz, r0.xyzx, r1.wwww, cb4[2].xyzx
add r1.w, r6.z, r6.z
min r4.w, r1.w, l(1.000000)
mov_sat r3.xyz, r3.xyzx
and r1.w, cb1[150].z, l(32)
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r4.xyz, r1.wwww, r0.xyzx, l(0,0,0,0)
add r0.xyz, r3.xyzx, l(-0.008000, -0.008000, -0.008000, 0.000000)
mad r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.008000, 0.008000, 0.008000, 0.000000)
mul r6.xyz, r3.xyzx, cb1[143].wwww
mad r6.xyz, r6.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), cb1[143].xyzx
mad r0.xyz, r0.xyzx, cb1[144].wwww, cb1[144].xyzx
mad r0.xyz, r0.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r6.xyzx
lt r1.w, l(0.000000), cb2[19].w
if_nz r1.w
  mad r6.xyz, r2.xyzx, cb1[200].xyzx, cb1[201].xyzx
  max r6.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r6.xyz, r6.xyzx, l(0.990000, 0.990000, 0.990000, 0.000000)
  mul r6.xyz, r6.xyzx, cb1[202].xyzx
  ftoi r7.xyz, r6.xyzx
  mov r7.w, l(0)
  ld_indexable(texture3d)(uint,uint,uint,uint) r7.xyzw, r7.xyzw, t0.xyzw
  utof r7.xyzw, r7.xyzw
  add r1.w, cb1[202].w, l(1.000000)
  div r6.xyz, r6.xyzx, r7.wwww
  frc r6.xyz, r6.xyzx
  mul r6.xyz, r6.xyzx, cb1[202].wwww
  mad r6.xyz, r7.xyzx, r1.wwww, r6.xyzx
  add r6.xyz, r6.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  mul r6.xyz, r6.xyzx, cb1[203].xyzx
  and r7.xy, cb1[150].zzzz, l(4, 8, 0, 0)
  sample_l_indexable(texture3d)(float,float,float,float) r9.xyz, r6.xyzx, t1.xyzw, s1, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r10.xyz, r6.xyzx, t2.xyzw, s1, l(0.000000)
  mad r10.xyz, r10.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r11.xyz, r6.xyzx, t3.xyzw, s1, l(0.000000)
  mad r11.xyz, r11.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r12.xyz, r6.xyzx, t4.xyzw, s1, l(0.000000)
  mad r12.xyz, r12.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  mul r10.xyz, r9.xxxx, r10.xyzx
  mul r10.yzw, r10.xxyz, l(0.000000, 1.73205125, 1.73205125, 1.73205125)
  mul r11.xyz, r9.yyyy, r11.xyzx
  mul r11.yzw, r11.xxyz, l(0.000000, 1.73205125, 1.73205125, 1.73205125)
  mul r12.xyz, r9.zzzz, r12.xyzx
  mul r12.yzw, r12.xxyz, l(0.000000, 1.73205125, 1.73205125, 1.73205125)
  mov r10.x, r9.x
  movc r10.xyzw, r7.xxxx, r10.xyzw, l(0,0,0,0)
  mov r11.x, r9.y
  movc r11.xyzw, r7.xxxx, r11.xyzw, l(0,0,0,0)
  mov r12.x, r9.z
  movc r9.xyzw, r7.xxxx, r12.xyzw, l(0,0,0,0)
  sample_l_indexable(texture3d)(float,float,float,float) r7.xzw, r6.xyzx, t5.xwyz, s1, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r12.xyz, r6.xyzx, t6.xyzw, s1, l(0.000000)
  mad r12.xyz, r12.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r13.xyz, r6.xyzx, t7.xyzw, s1, l(0.000000)
  mad r13.xyz, r13.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r14.xyz, r6.xyzx, t8.xyzw, s1, l(0.000000)
  mad r14.xyz, r14.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  mul r12.xyz, r7.xxxx, r12.xyzx
  mul r12.yzw, r12.xxyz, cb1[153].xxxx
  mul r13.xyz, r7.zzzz, r13.xyzx
  mul r13.yzw, r13.xxyz, cb1[153].yyyy
  mul r14.xyz, r7.wwww, r14.xyzx
  mul r14.yzw, r14.xxyz, cb1[153].zzzz
  mov r12.x, r7.x
  mov r15.x, cb1[153].x
  mov r15.yzw, l(0,1.73205125,1.73205125,1.73205125)
  mad r12.xyzw, r12.xyzw, r15.xyzw, r10.xyzw
  mov r13.x, r7.z
  mov r15.x, cb1[153].y
  mov r15.yzw, l(0,1.73205125,1.73205125,1.73205125)
  mad r13.xyzw, r13.xyzw, r15.xyzw, r11.xyzw
  mov r14.x, r7.w
  mov r15.x, cb1[153].z
  mov r15.yzw, l(0,1.73205125,1.73205125,1.73205125)
  mad r14.xyzw, r14.xyzw, r15.xyzw, r9.xyzw
  movc r10.xyzw, r7.yyyy, r12.xyzw, r10.xyzw
  movc r11.xyzw, r7.yyyy, r13.xyzw, r11.xyzw
  movc r7.xyzw, r7.yyyy, r14.xyzw, r9.xyzw
  mul r9.yzw, r8.xxyz, l(0.000000, -1.02332771, 1.02332771, -1.02332771)
  mov r9.x, l(0.886227548)
  dp4 r10.x, r10.xyzw, r9.xyzw
  dp4 r10.y, r11.xyzw, r9.xyzw
  dp4 r10.z, r7.xyzw, r9.xyzw
  max r7.xyz, r10.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r7.xyz, r7.xyzx, cb1[165].xyzx
  mul r9.xyz, r7.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
  if_nz cb0[26].w
    lt r1.w, l(0.000000), cb1[174].y
    if_nz r1.w
      sample_l_indexable(texture3d)(float,float,float,float) r6.xyzw, r6.xyzx, t9.xyzw, s1, l(0.000000)
      mad r6.xyz, r6.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
      dp3 r1.w, r6.xyzx, r6.xyzx
      rsq r1.w, r1.w
      mul r6.xyz, r1.wwww, r6.xyzx
      dp3 r1.w, r8.zxyz, r6.xyzx
      div r1.w, r1.w, cb1[204].x
      add_sat r1.w, r1.w, cb1[204].z
      add r2.w, r1.w, l(-1.000000)
      mad r2.w, cb1[204].y, r2.w, l(1.000000)
      mul r10.x, r2.w, r6.w
      add r11.xyz, r6.xyzx, r6.xyzx
      mad r6.xyz, r1.wwww, r11.xyzx, -r6.xyzx
      mad r1.w, -r6.w, r2.w, l(1.000000)
      mad r1.w, -r1.w, r1.w, l(1.000000)
      mad r5.xyz, r5.zxyz, r0.wwww, -r6.xyzx
      mad r5.xyz, r1.wwww, r5.xyzx, r6.xyzx
      dp3_sat r0.w, r6.yzxy, r8.xyzx
      add r2.w, -r0.w, l(1.000000)
      mad r10.y, r1.w, r2.w, r0.w
    else
      mov r5.xyz, r8.zxyz
      mov r10.xy, l(1.000000,1.000000,0,0)
    endif
    and r0.w, cb1[150].z, l(16)
    ld_indexable(buffer)(uint,uint,uint,uint) r1.w, l(12, 12, 12, 12), t10.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r6.y, l(13, 13, 13, 13), t10.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r6.z, l(14, 14, 14, 14), t10.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r6.w, l(15, 15, 15, 15), t10.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r2.w, l(16, 16, 16, 16), t10.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r11.y, l(17, 17, 17, 17), t10.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r11.z, l(18, 18, 18, 18), t10.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r11.w, l(19, 19, 19, 19), t10.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r3.w, l(20, 20, 20, 20), t10.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r12.y, l(21, 21, 21, 21), t10.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r12.z, l(22, 22, 22, 22), t10.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r12.w, l(23, 23, 23, 23), t10.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r13.x, l(24, 24, 24, 24), t10.xyzw
    ld_indexable(buffer)(uint,uint,uint,uint) r13.y, l(25, 25, 25, 25), t10.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r13.z, l(26, 26, 26, 26), t10.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r13.w, l(27, 27, 27, 27), t10.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r14.x, l(28, 28, 28, 28), t10.xyzw
    ld_indexable(buffer)(uint,uint,uint,uint) r14.y, l(29, 29, 29, 29), t10.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r14.z, l(30, 30, 30, 30), t10.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r14.w, l(31, 31, 31, 31), t10.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r15.x, l(32, 32, 32, 32), t10.xyzw
    ld_indexable(buffer)(uint,uint,uint,uint) r15.y, l(33, 33, 33, 33), t10.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r15.z, l(34, 34, 34, 34), t10.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r15.w, l(35, 35, 35, 35), t10.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r16.x, l(36, 36, 36, 36), t10.xyzw
    ld_indexable(buffer)(uint,uint,uint,uint) r16.y, l(37, 37, 37, 37), t10.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r16.z, l(38, 38, 38, 38), t10.yzxw
    mad r6.x, r13.z, l(-0.333333343), r1.w
    mad r11.x, r14.z, l(-0.333333343), r2.w
    mad r12.x, r15.z, l(-0.333333343), r3.w
    mov r5.w, l(1.000000)
    dp4 r6.x, r6.wyzx, r5.xyzw
    dp4 r6.y, r11.wyzx, r5.xyzw
    dp4 r6.z, r12.wyzx, r5.xyzw
    mul r11.xyzw, r5.yzzx, r5.xyzz
    dp4 r12.x, r13.xyzw, r11.xyzw
    dp4 r12.y, r14.xyzw, r11.xyzw
    dp4 r12.z, r15.xyzw, r11.xyzw
    mul r1.w, r5.y, r5.y
    mad r1.w, r5.x, r5.x, -r1.w
    add r5.xyz, r6.xyzx, r12.xyzx
    mad r5.xyz, r16.xyzx, r1.wwww, r5.xyzx
    max r5.xyz, r5.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    mul r5.xyz, r5.xyzx, cb1[174].zzzz
    mul r1.w, r10.y, r10.x
    mul r5.xyz, r1.wwww, r5.xyzx
    movc r5.xyz, r0.wwww, r5.xyzx, l(0,0,0,0)
    mad r9.xyz, r7.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000), r5.xyzx
  endif
// r1n
  dp3 r0.w, r1.xyzx, r1.xyzx
  sqrt r0.w, r0.w
  mad_sat r0.w, r0.w, cb2[13].x, cb2[13].y
  mad r1.w, r0.w, l(-2.000000), l(3.000000)
  mul r0.w, r0.w, r0.w
  mul r0.w, r0.w, r1.w
  min r0.w, r0.w, l(1.000000)
  mad r0.w, r0.w, cb2[13].z, cb2[13].w
  mul r5.xyz, r0.wwww, r9.xyzx
  mul r5.xyz, r5.xyzx, cb2[19].wwww
  mul r5.xyz, r0.xyzx, r5.xyzx
  mad r6.xyz, r3.xyzx, l(2.040400, 2.040400, 2.040400, 0.000000), l(-0.332400, -0.332400, -0.332400, 0.000000)
  mad r6.xyz, r3.xyzx, l(-4.795100, -4.795100, -4.795100, 0.000000), r6.xyzx
  mad r3.xyz, r3.xyzx, l(2.755200, 2.755200, 2.755200, 0.000000), r6.xyzx
  add r3.xyz, r3.xyzx, l(1.332000, 1.332000, 1.332000, 0.000000)
  max r3.xyz, r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mul r3.xyz, r3.xyzx, r5.xyzx
else
  mov r3.xyz, l(0,0,0,0)
endif

dp3 r0.w, r1.xyzx, r1.xyzx
sqrt r1.w, r0.w
dp3 r2.w, r1.xyzx, cb1[60].xyzx
div r1.w, r1.w, r2.w
mul r1.w, r1.w, cb1[199].z
max r1.w, r1.w, l(0.000000)
rsq r2.w, r0.w
mul r0.w, r0.w, r2.w
mul r5.xyz, r1.xyzx, r2.wwww
max r1.w, r1.w, cb3[87].w
lt r3.w, l(0.000000), r1.w
ieq r5.w, cb3[94].z, l(1)
add r6.x, cb1[68].z, cb3[94].w
movc r5.w, r5.w, r6.x, cb3[89].y
mul r6.x, r2.w, r1.w
mad r6.y, r6.x, r1.z, cb1[68].z
mad r6.x, -r6.x, r1.z, r1.z
mad r1.w, -r1.w, r2.w, l(1.000000)
mul r1.w, r0.w, r1.w
add r2.w, -r5.w, r6.y
mul r2.w, r2.w, cb3[87].y
max r2.w, r2.w, l(-127.000000)
exp r2.w, -r2.w
mul r2.w, r2.w, cb3[89].x
movc r2.w, r3.w, r2.w, cb3[87].x
movc r1.w, r3.w, r1.w, r0.w
movc r3.w, r3.w, r6.x, r1.z
mul r3.w, r3.w, cb3[87].y
max r3.w, r3.w, l(-127.000000)
exp r5.w, -r3.w
add r5.w, -r5.w, l(1.000000)
div r5.w, r5.w, r3.w
mad r6.x, -r3.w, l(0.240226507), l(0.693147182)
lt r3.w, l(0.010000), |r3.w|
movc r3.w, r3.w, r5.w, r6.x
mul r2.w, r2.w, r3.w
mul r3.w, r1.w, r2.w
lt r6.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[89].zwzz
if_nz r6.x
  mad_sat r5.w, r0.w, cb3[91].x, cb3[91].y
  mul r6.xz, cb3[90].yyxy, l(1.000000, 0.000000, -1.000000, 0.000000)
  dp2 r7.x, r1.xyxx, r6.xzxx
  dp2 r7.y, r1.xyxx, cb3[90].xyxx
  mov r7.z, r1.z
// test here
// ld_indexable(texture2d)(float,float,float,float) r19.xyzw, l(0, 0, 0, 0), t125.xyzw
// ld_indexable(texture1d)(float,float,float,float) r17.xyzw, l(0, 0, 0, 0), t120.xyzw
// mul r17.w, r17.w, l(1000.0)
// mad r7.x, r17.w, -r19.x, r7.x
// mad r7.y, r17.w, -r19.x, r7.y
// mad r7.z, r17.w, -r19.x, r7.z
  sample_l_indexable(texturecube)(float,float,float,float) r1.xyz, r7.xyzx, t11.xyzw, s2, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r6.xzw, r7.xyzx, t11.xwyz, s2, cb3[91].z
  add r1.xyz, r1.xyzx, -r6.xzwx
  mad r1.xyz, r5.wwww, r1.xyzx, r6.xzwx
  mul r1.xyz, r1.xyzx, cb3[88].xyzx
else
  mov r1.xyz, cb3[88].xyzx
endif
lt r5.w, l(0.000000), cb3[92].w
eq r6.x, cb3[89].z, l(0.000000)
and r5.w, r5.w, r6.x
dp3_sat r5.x, r5.xyzx, cb3[92].xyzx
log r5.x, r5.x
mul r5.x, r5.x, cb3[93].w
exp r5.x, r5.x
mul r5.xyz, r5.xxxx, cb3[93].xyzx
add r1.w, r1.w, -cb3[94].x
max r1.w, r1.w, l(0.000000)
mul r1.w, r1.w, r2.w
exp r1.w, -r1.w
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
mul r5.xyz, r1.wwww, r5.xyzx
and r5.xyz, r5.xyzx, r5.wwww
exp r1.w, -r3.w
min r1.w, r1.w, l(1.000000)
max r5.w, r1.w, cb3[88].w
lt r0.w, cb3[89].w, r0.w
and r0.w, r0.w, r6.y
movc r5.xyzw, r0.wwww, l(1.000000,0,0,0), r5.wxyz
add r0.w, -r5.x, l(1.000000)
mad r1.xyz, r1.xyzx, r0.wwww, r5.yzwy
lt r0.w, l(0.000000), cb3[94].y
if_nz r0.w
//  mul r5.yzw, r1.yyyy, cb1[9].xxyw
//  mad r5.yzw, r1.xxxx, cb1[8].xxyw, r5.yyzw
//  mad r5.yzw, r1.zzzz, cb1[10].xxyw, r5.yyzw

// Multiple Effects - Replace adjusted r1 with original value stored in r21
  mul r5.yzw, r21.yyyy, cb1[9].xxyw
  mad r5.yzw, r21.xxxx, cb1[8].xxyw, r5.yyzw
  mad r5.yzw, r21.zzzz, cb1[10].xxyw, r5.yyzw

  add r5.yzw, r5.yyzw, cb1[11].xxyw
  div r5.yz, r5.yyzy, r5.wwww
  mad r6.xy, r5.yzyy, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r0.w, r5.w, cb1[198].x, cb1[198].y
  log r0.w, r0.w
  mul r0.w, r0.w, cb1[198].z
  mul r6.z, r0.w, cb1[197].z
  sample_l_indexable(texture3d)(float,float,float,float) r6.xyzw, r6.xyzx, t12.xyzw, s1, l(0.000000)
  mad r1.xyz, r1.xyzx, r6.wwww, r6.xyzx
  mul r5.x, r5.x, r6.w
endif
add r5.yzw, r2.xxyz, -cb1[156].xxyz
mul r6.xyz, r5.yzwy, cb1[158].xyzx
add r7.xyz, r2.xyzx, -cb1[157].xyzx
mul r7.xyz, r7.xyzx, cb1[159].xyzx
mad r5.yzw, r5.yyzw, cb1[158].xxyz, l(0.000000, -0.500000, -0.500000, -0.500000)
add r5.yzw, -|r5.yyzw|, l(0.000000, 0.500000, 0.500000, 0.500000)
mul_sat r5.yzw, r5.yyzw, l(0.000000, 6.000000, 6.000000, 6.000000)
mul r0.w, r5.z, r5.y
mul r0.w, r5.w, r0.w
sample_l_indexable(texture3d)(float,float,float,float) r5.yzw, r6.xyzx, t14.wxyz, s1, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r9.xyz, r7.xyzx, t15.xyzw, s1, l(0.000000)
add r5.yzw, r5.yyzw, -r9.xxyz
mad r5.yzw, r0.wwww, r5.yyzw, r9.xxyz
sample_l_indexable(texture3d)(float,float,float,float) r6.xyz, r6.xyzx, t16.xyzw, s1, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r7.xyz, r7.xyzx, t17.xyzw, s1, l(0.000000)
add r6.xyz, r6.xyzx, -r7.xyzx
mad r6.xyz, r0.wwww, r6.xyzx, r7.xyzx
dp3 r0.w, r5.yzwy, l(0.300000, 0.590000, 0.110000, 0.000000)
add r0.w, r0.w, l(0.000010)
div r7.xyz, r5.yzwy, r0.wwww
mul r9.yzw, r6.xxyz, r7.xxxx
mul r10.yzw, r6.xxyz, r7.yyyy
mul r6.yzw, r6.xxyz, r7.zzzz
mul r7.yzw, r8.xxyz, l(0.000000, -1.02332771, 1.02332771, -1.02332771)
mov r9.x, r5.y
mov r7.x, l(0.886227548)
dp4 r8.x, r9.xyzw, r7.xyzw
mov r10.x, r5.z
dp4 r8.y, r10.xyzw, r7.xyzw
mov r6.x, r5.w
dp4 r8.z, r6.xyzw, r7.xyzw
max r5.yzw, r8.xxyz, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r6.xyz, r0.xyzx, r5.yzwy
mad r0.xyz, -r0.xyzx, r5.yzwy, r0.xyzx
mad r0.xyz, cb1[152].yyyy, r0.xyzx, r6.xyzx
lt r0.w, l(0.000000), cb1[147].z
if_nz r0.w
  add r5.yzw, r2.xxyz, -cb2[8].xxyz
  add r6.xyz, cb2[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r5.yzw, r6.xxyz, |r5.yyzw|
  or r0.w, r5.z, r5.y
  or r0.w, r5.w, r0.w
  dp3 r1.w, r2.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.w, r1.w, l(0.002000)
  frc r1.w, r1.w
  lt r1.w, l(0.500000), r1.w
  movc r2.xyz, r1.wwww, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  mov r2.w, l(1.000000)
  movc r4.xyzw, r0.wwww, r2.xyzw, r4.xyzw
  mov o0.w, r4.w
else
  mov o0.w, r4.w
endif
add r0.xyz, r3.xyzx, r0.xyzx
add r0.xyz, r4.xyzx, r0.xyzx
mad o0.xyz, r0.xyzx, r5.xxxx, r1.xyzx
ret
// Approximately 0 instruction slots used
